![]() Field Repair may seem helpful since it fixes part disables, but the default emergency repair gives a greater percentage of health back and can be used at any time, something very beneficial for a tank with so much health like the Tiger. Zimmerit sounds good in practice, but on a tank as slow as the Tiger, renders itself almost ineffective. Pineapple Wrench offers nothing of use to the Tiger, as the Tiger needs to regain mobility or health as soon as possible to be effective. To observe the left side briefly, it offers Zimmerit, Field Repair, and Pineapple Wrench. This same situation could also make the S-Mine Launcher more beneficial, but this can be avoided with good positioning and situational awareness. Given this, Increased Ammo Capacity is generally more useful than Improved Traverse Rotation, however on certain, more claustrophobic maps, an increased turret traversal speed could be more beneficial, especially if ammo dumps are closer. Generally, the Tiger should be played a bit defensively, as its reload speeds and movement speeds are lackluster. APCR rounds deal heavy damage to opposing targets provided the angle of impact is good. Reinforced Turret Ring helps avoid turret disabling, as the Tiger’s turret traversal is already slow by default without being disabled. Smoke Launcher helps with disorienting enemy shots should a ranged engagement get too sketchy. The RXRR path is taken not because it is amazing, but because the LLL_ specs are slightly worse. If in need of anti-armor on the German side, the Tiger is the best bet. Sturmgeschutz IV (LMLL) ↥ĦcN4hETDsBghbGUWjdJpeVyTtlxmnzr99as2wDVnKsO6mrlMU4br9IziAYvvrS3q9NO_S-U4xAMxXm17vhz_KE9KGoJ-0lgQj4kydBtdAu5YG9oMdjuoWTRPfqnmxQz7lOzVQHsM.jpg 1600×900 488 KB It’s not bad, but the two aforementioned armor pieces can better pull off heavier hitting cannons in their own ways. S-Mines can also work for hyper-aggressive fun, though using them effectively means getting into sticky situations.Īn LLLX spec path is acceptable for larger maps, but puts the Panzer IV in a weird middle-ground between the Tiger I and the Sd.Kfz. Canister Shell works great for killing opponents instantly without wasting primary rounds, or where an opponent may not receive splash damage. It’s splash damage paired with flares is extremely effective, and with 5 of them it is possible to constantly saturate an objective with flares until it is captured. The splash on the default stubby 75mm cannon is generous, and while not as potent as the Pak 40 L/3 upgrade against armor, it can still hold its own at close range. The Panzer IV is the only German vehicle in the game that gets to use Flare Launchers in a viable loadout, and it does so incredibly well. S3jQNJXC07giz0_RecM7FCOKXwkXl3BMPZlKRLVOu6lmyi6wc2-KV0njQCxjPZL4c632WuOFXmpIZFieMS6hpOhzxuob5V5X1oNGMJKU3Ag2OIBwR9HlJ_xfHzm_Dj-dwAM3tgXt.jpg 1600×900 402 KB German Faction ↥ Armor ↥ Panzer 38t (LMRM) ↥ Reflection on the Vehicle Meta Īrrows next to text will return you to the Index. The order of letters denotes the level each letter refers to, from top to bottom.ī. Thanks to Masinski for his initial help in creating this guide. ![]() It should be relevant as-is for the foreseeable future. Recommendations are made based of game data, copious amounts of in-game time spent, and made in my own mindset of “I don’t want to change my d*mn vehicle specs every time I load a different map, so these are the best (most well-rounded) specs.”Ĭonsidering BFV support is over, it is unlikely this guide will be updated further. As I’m sure vehicle specs can seem overwhelming to some, especially those new to the game, this list has been created to help BFV players make informed decisions of which vehicle specs to select, without having to sink large amounts of time into each vehicle to determine for themselves. ![]()
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